This White/Green enchantment/aura deck was already incredibly powerful. With this, you can win this very turn. If you cast an Aura spell, Kor Spiritdancer’s second ability triggers and goes on the stack on top of it. It’s a 1-cost Green Defender (0/3) with Reach. Among all the aggro decks out there, none of them scream “smash” quite like Gruul. If you have enough mana lying about, you can increase the toughness of your creatures by +0/+1 until end of turn, to hit that much harder. Instead, we worried about Nexus. Whatever you start with, you can almost always make it work. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. Kor Spritdancer is the ideal card to put our enchantments on, because it grows with each one while also drawing a card. On top of that, as long as the other player has eight or more cards in the graveyard, Thieves’ Guild Enforcer gains +2/+1 and deathtouch. That means we’ll gain even more life, should a creature have it. Oh, Jumpstart. Leyline of the Void, Soul-Guide Lantern, anything that can stop us from playing spells from the grave. Conversely, you can wipe their field with a couple of blasts from the Siege-Gang Commander, combined with Goblin Chainwhirler, and then swing lethal with Muxus. If you’re afraid of board wipe, keep one in hand, and play faster. It can really throw someone for a loop when you throw down Vito, and a turn or two later, Exquisite Blood hits. He’s our lynchpin. Having a Sprite Dragon in play is great, but getting those Phoenixes into the grave is better. So we can use her to kill stuff, too. Mana ramp that doesn’t require that Growth Spiral nonsense? So our goal is to find the right creature and start stacking our enchantments onto them. Reaching mythic rank in MTG Arena has never been easier than now with Azorius Auras thanks to Kor Spiritdancer. The goal is to stick a Kor Spiritdancer and / or Sram, Senior Edificer, protect them, load them up with auras while also drawing a bunch of cards, and snowball our aura value into a fast win!. But we have to get there first and explore all of our options to seal the deal with. Let’s also consider we tapped 10 mana for Finale. For direct target spells/effects, we can also sacrifice our Alseid of Life’s Bounty, provided we have 1 colorless mana. So let’s say for example we have 16 creatures in play (15 Elves and the Behemoth). This includes Red/Blue Fairy Dragon and Mono-Black Control. Overgrown Battlement from Rise of the Eldrazi is back, and it gives us green mana for each defender we have in play (1 green per defender creature). But that last-ditch search is key. Plus, he can make himself unblockable (save for other creatures with haste). Nothing so far has been quite as frustrating as losing all of our cards. do it all? ... Kor Spiritdancer; META% 3.6% (78) Tabletop $ 93 MTGO 29 tix ... Top Deck Keep Saturday Historic Showdown on 2020-11-28. You can also just win via Shocks, Lightning Strikes, over and over again. So we do everything we can to empty their hand and harm them down to 10 or less. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. They always lurk, and their effectiveness vary. This version of the deck has lots of new cards though. I prefer to draft white-blue. There are so many good Jumpstart cards that came to every color, but green players in particular got some strong cards for their decks. There’s always new tech being discovered, but these were very sound in our experimentation in ranked. That way, you can sacrifice Alseid to keep Spiritdancer alive. !” Fear not, my friends. Perhaps put Wall of Vines in the sideboard, if you’re running best-of-three. Siege-Gang Commander creates a trio of Goblins when he comes into play. Almost every card in this deck makes Sprite Dragon stronger. Know what your deck can do, and what it can’t. Turn 2 Sprite Dragon means we can start hitting hard and fast without regard to our own safety. They’re the same cost, save 1 green for a colorless, and both have similar abilities. We can technically still beat them, but we’ll want to swing as hard as humanly possible to avoid a draw. One of the best ways to win in MTG Arena is to have to do as little work as possible, and that’s where this Jumpstart decks like this come in. Instant (4) 4 Karametra's Blessing. It’s a meager little ½, but their activated power packs a major wallop. Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. You can play this deck two ways, but the best way is “Death by Math”. It’s built around a new card added to the game, Exquisite Blood. We have quite a few cards to help: We pair these with Elvish Visionary (draw a card) and Beast Whisperer (draw a card anytime we cast a creature) to make sure we have plenty of elves, plenty of mana, and have options to end the game. My favorite is Kor Spiritdancer though. He’s a 6-cost rare Goblin, and when we cast him, the top six of our deck are revealed. Well, I’m very glad you asked, friend! So while Wilderness Reclamation and Teferi, Time Raveler could come back in Historic, let’s look at some options for the meantime. It’s part of the strategy though. The only real fear is being board wiped. From there, it’s just a matter of getting as many Elves into play. I want to give a warning though. The best part of course is, we don’t have to target Kor Spiritdancer to get the card draw. Andrea Mengucci is taking a look at Jeff Pyka's U/W Auras deck: 4 Blood Crypt (RNA) 245 3 Cast Down Well, free. Kitesail Freebooter is another wonderful option in this deck. Forums; 17:41 Magic in tijden van COVID-19; 17:30 Commander: Kaart van de Dag! 3 Goblin Ringleader (M20) 143 Especially, say, you have two Arclight Phoenixes in the grave. One of the new cards in Jumpstart was a real modern powerhouse: Kor Spiritdancer! All Goblins there that cost 5 mana or less (all goblins in the deck except him) are put immediately into play. We have a couple of really great ways to win, but another one of those is built around the new card, Tinybones, Trinket Thief. I’m willing to throw away one of my Archdruids (provided one is in play) just to make sure Craterhoof goes off. This is also how we can find Craterhoof if we want to simply cast it, and not wait to find Finale. We just destroy everything important the other player needs, in terms of creatures. Sram gives the deck an extra four-of redundant effect. But we also have Elvish Archdruid gives other Elves +1/+1, but they do something special. Mono-Blue Tempo for the constant harassment of counters, and flyers. So how can we get as many creatures as possible into play with the least amount of work? As long as we’re hitting land drops, this deck is positively overwhelming. But it’s very satisfying to drop three 1-cost spells, follow-up with a playset of Arclight Phoenix, and swing lethal. We’re also using one copy of Siona, Captain of the Pyleas in order to look at our top 7 cards, and put an aura into our hand. On your second main phase, cast any other Goblins from your hand or from your deck you possibly can. In theory, with the right cards in play, you can win the board once you put the enchantment into play. Don’t forget that your Thieves’ Guild Enforce has Flash. We can make this proc with any creature in this deck, or we can simply do it in other ways. BUT if this creature has another Aura attached, they also get First Strike/Lifelink. Then, drop 2 more mana, Lightning Strike for 3 more damage. Copyright © 2020 The more you can do at once, the better. That’s why I love this deck. A creature with the Defender tag cannot attack as normal. They make this spin wildly out of control and secure a deal. It solves all of our problems in one fell swoop. If that wasn’t annoying enough,w henever you summon a Defender, you draw a card! We aren’t playing with any fancy tricks, no turbofog, no enchantment destruction. Enter Ayara, First of Locthwain! She’s not the only Aura fetch we have either. - Duration: 31:14. Volley Veteran also deals damage to an enemy creature based on our Goblins, when it comes into play. At least this is finally a way to use my near 800 Common/Uncommon wildcards! Opt, Chart a Course, Frantic Inventory are just a few examples. That means we need to sacrifice 3 goblins to deal 2 damage. 8 Swamp by No flying creatures, no deathtouch. TWENTY-EIGHT. But now, we can be way more annoying, as well as efficient. Kor Spiritdancer gets +2/+2 for each Aura attached to it, and we have plenty of those. So say Phyrexian Obliterator swings for 5 and gets through. So we pay about 5 mana (2 for the spell, 3 for the spells in the grave). On top of that, there’s also Elvish Clancaller. But I love this deck. ; 16:13 Commander/sealed playgroup omgeving Delft; 15:57 Evenementen bij Bazaar of Magic en COVID-19; 13:52 [SLD] Secret Lair; 09:39 Build your Card 153; 07:54 Banned & Restricted Announcement 12 oktober 2020; 21:43 [CMR] Commander Legends; Ruilen; 12:21 Commander wants … 1 Siege-Gang Commander (DAR) 143 4 Dragonskull Summit (XLN) 252 Anything that does lots of direct damage/creature removal hurts too. Then we sacrifice one to cast the follow-up Skirk Prospector, or whatever we happen to get. . Finale of Devastation lets us search our deck/graveyard for a creature with a converted mana cost of X or less. If you can afford more, and know it can’t be stopped, go wild! We can simply bowl them over with a group of goblins that are willing to sacrifice themselves for the greater good: My Good. The addition of so many Elf Lords really make this a threatening deck. If we just mill out all their answers, we’re free to body them. Note that it’s a cast trigger, so you get a card even if you get your aura countered. For 6 mana (2 black), each opponent with no cards in hand loses 10 life. Boy howdy, can that jerk do it all. One of the biggest stressors for me personally is “When to cast Kor Spiritdancer”? The Engine. First released in Avacyn Restored, this card gives us life whenever an opponent loses life. When not focused on writing, Jason spends time playing randomized RPGs on The Bottom Tier, his personal livestream, catching up on anime, or being angry as a support main across a few MOBAs. There are so many ludicrous things you can do right now. Hey, recently made a deck that stars Kor Spiritdancer wanted to get peoples thoughts on it and on anything I can do to make it better. It still makes your creatures assign combat damage with their toughness, but you have to pay 1 green mana to make a defender able to attack. So let’s go over that! As a result, 3 Arclight Phoenix cards leave the grave and enter the battlefield. If you are worried you won’t’ get Finale of Devastation, but have tons of Elves, you can just Fauna Shaman -> Discard a creature -> get Craterhoof Behemoth from the deck, cast it, and swing lethal. If Kor Spiritdancer is good enough for Modern, it has to be good in Historic, right? That’s the combo! When they come into play we draw a card. You don’t really want to swing with it. That way, you’re casting instants and sorceries every turn, dropping as much damage as you can squeeze out. “But Jason, you paragon of virtue and solid beard management,” I hear you cry. The other major part of this deck is another two-drop Rogue, Oona’s Blackguard. “The writing is on the wall. At the most technical level, this is a Rakdos (Red/Black) deck, but we’re running exactly three cards that are black – a trio of Call of the Death-Dweller. It may make someone hesitate just enough. UW Auras Historic deck that knocked me out of Arena Open. A deck that can’t play spells can’t get by. That will be the best way to maximize the amount of goblins you have access to. What are our options to ensure Muxus goes through clean as a whistle? 2 Goblin Chieftain (JMP) 324 Whenever you cast an Aura spell, you may draw a card. So we can just start pinging away with these on turn 2-4. At 3 mana (1 white, 1 green), that’s a pretty safe value. 4 Skirk Prospector (DAR) 144 Say hello to Beast Whisperer! In the week or so since I started this particular blog post, I went from Platinum 4 to Mythic (88%). We also have tons of ways to draw cards to make sure we always have more damage/draw cards to use. I don’t blame them. So, infinite combos that come about, really ridiculous rushdown potential, and other wild ways to win. Of course, we want to discard Phoenixes into the grave, so that we can keep bringing them back later. 1. $1.93. My personal information may be used for the purposes defined in the privacy policy. Sprite Dragon is so powerful. As we whittle down their deck, we can steal their useful creatures. This is so incredibly easy to do in the deck too. 4 Blood Crypt There are other new Goblins here too, but those are my personal favorites. The important thing is to have options. 4 Kor Spiritdancer: Basically the reason why this deck even exists. There are two very clear ways to win with this deck. I can see this being one of the top decks in Historic until Temur Reclamation somehow dominates the meta again. 3 Gempalm Incinerator (LGN) 94 Rankle, Master of Pranks has three options when he deals combat damage to a player. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 Shame he’s not a 3-cost, we could double dip with Call of the Death Dweller. There’s a very real chance that by turn 5-6, it’s all wrapped up. Goblin Aggro was already pretty annoying, but we added a new Lord to our deck with the Warchief, and tons of new utility with a new (old) version of Krenko, Krenko, Mob Boss. It’s a 3-drop as well, so it doesn’t take long to put into motion. 4 Goblin Matron (MH1) 129 Having Alseid and Gingerbute both on board makes All That Glitters twice as powerful. Then, activate this power. This will save us from targeted removal like exile, damage, or even board wipe, since it cannot be targeted, and cannot be destroyed. Aside from Spiritdancer, the entire deck is Pioneer legal. The idea behind this deck is again, a pretty simple one. Our flying Blackguard is also great at getting damage through, and nobody likes to block a Deathtouch creature unless they have first strike at their disposal. But we have to protect our investments. Like Robber of the Rich, he has haste, so we can immediately put them to use. I would avoid triggering it with Yarok’s Fenlurker, or Knight of the Ebon Legion unless you can inflate him. So you might be asking yourself “How the heck do we even win with this deck? If you want the most bang for your buck, and feel you’re safe in dragging things out, play Exquisite Blood with a few creatures, and then drop Gray Merchant of Asphodel! It’s a Mono-Green ramp deck, conveniently built around Elves! It looks like a standard sacrifice deck, only you aren’t “drawing ovens”. We have quite a few tools to discard our Phoenixes from our hand, and every single one of them has value. Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. I don’t have one in the deck, but if I did, it would slot in for Call of the Death-Dweller. Kor Spiritdancer ( Battlebond, # 93 ) Choose Other Printing (4 Total) Info on All Printings ... $2.29 $4.49 Statistics. Everything was fine, and my combo was a turn from going off. Thankfully, Imperious Perfect also creates 1/1 Elf Warrior tokens, for 1 green mana and tapping the Perfect. I mean, we can, but we don’t have to. I love combos, and absolute nonsense, and boy do we have some real winners this time! Back in my day we used Goblin Grenade to win matches in a Goblin deck. 3 Call of the Death-Dweller (IKO) 78 Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card. You’ll thank me when the other player goes to destroy your 20/20 Kor Spiritdancer, but suddenly cannot. It’s not just “Oh, discard a card blah blah blah!”, oh no. The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. You do not want to run the risk of drawing. We can swing if we have enough Elf Lords in play (creatures that give them +1/+1). What I love about this deck is that your early game plays (Serrated, Knight, Yarok, etc) look like an entirely different deck. Sure, the Drakes are neat, but they require cards in the graveyard. She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. So, Exquisite Blood’s point in the deck is very simple. We aren’t always going to win with one shot so that lifelink option will keep us in the game. It’s a flyer, and 2. Yes, you read that title right: Beats by Dre teams up with one of the […], Have a story to share? Spam Elves, spam lords, get as much mana as possible. Most of our Elves are very cheap to cast – 1-2 mana for most of them. Siege-Gang Commander also lets us hit their creatures directly. We just want a single trigger to gain life off of. We want to help you figure out where to start with your MTG Arena Jumpstart decks. Either way, we’re going to keep getting work done. It’s not too hard to see coming if you think about it. The Strategy. Its purpose is to slow down decks that run one or two powerful flying creatures (UW Bogles, UR Fairy Dragon). But perhaps my favorite options are Ancestral Mask and Face of Divinity. But on its face, it looks like a Mono-Black/Jund sacrifice deck that isn’t getting any of their combo pieces. It’s an aura that gives our creature +1/+1 for each artifact and/or enchantment we control. If the other player starts casting all their spells on their turn and don’t pay attention to what we have on the board, we can activate this on their turn to beat them. Decklist. Arcades is a ⅗ with Flying and Vigilance, so it doesn’t tap to attack. That’s what makes this deck such a hoot. If the other player has more cards in hand than we do, we can exile the top card of their library. So I don’t advise doing that. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. There’s an endless supply of options. (Remember, the Card Image Gallery on the M12 Minisite is updated daily.) If the other player has no access to board wipe in their deck that you know if, you can hold off a turn and do it again (if you don’t think they can wipe Krenko off the field). We have multiple options, and they’re all great! Goblin Chainwhirler hits all enemies (including planeswalkers and the player) for 1, as a start. As long as you have cards in the graveyard (Phoenix), you can come back. Discard/heavy control/removal is also hard. As far as your discard option though, we have plenty of choices. Yarok does similar, but the player gets to pick the card they get rid of. Just tap 1 to make it almost entirely unblockable. That also negates Muxus, Goblin Grandee’s power, and Goblins are very in right now. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. Now, this is an infinite combo, and the game will treat it as such. This is a fun, very easy to use deck. If you can start with a High Alert you’re in great shape. That can and usually does ruin the game unless you have tons of cards thanks to Beast Whisperer. Otherwise, it just gains +2/+2 until end of turn. We can get some of them for free in the Jumpstart event. I think fans of green aggro who want something a little different are really going to like what we’ve got on offer here. Her +1 makes each player discard, and enemies who can’t lose 3 life. While sure, we can just whittle them down with weak minions, we don’t have to really do as much work as you think. So how do we get the mana to make this happen? Plus, anytime we cast an Aura spell, we can draw a card. 2 Liliana, Waker of the Dead Though we do have Cast Down for early game creature removal, and all that mill. This morning for example, at the moment of drafting this, I found a very easy infinite combo to set up where the other player just has to lose. I Agree to the Terms of Use and Privacy Policy. I love this deck though because when it starts, and we start spiraling out of control, people may give up simply by seeing our creature break the 15/15 range. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. 2 Muxus, Goblin Grandee (JMP) 24 We’ve talked about this deck in the past, but we’ve got some fun new tech. Well, as long as a creature has an enchantment attached to it, we can make it indestructible at instant speed. A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. Better to be able to do both. auras are only "fragile" if your commander is easily destroyed. Popular Historic Magic: the Gathering decks with prices from the latest tournament results. But if you’re using Gingerbrute to win, this is much less of an issue. Our target of choice is the lone Craterhoof Behemoth in the deck. If you can wait until to turn six, it’ll be fine. So the question is: How do we put our Phoenixes in the grave? Towering Titan, a Mythic Rare creature would be amazing. But she really helps us get what we need for any moment in the game. Finally receiving my third land drop made my Alseid of Life’s Bounty into a 17/16 Lifelink/Trample. Thankfully we have lots of ramp with Saruli Caretaker and Overgrown Battlement to make that happen. I prefer to use this aggressively, making my creature unblockable versus mono-colored decks when the win is in sight. The only way to get them for free is to win cards via the limited-time Jumpstart event, and that’s only two cards at a time. You may opt-out at any time. It feels like it would be such a great card to slot in and potentially change the Orzhov Auras (Aurazhov?) That way, you have 1 red or 1 black open. Our best match-ups are decks that are nice and slow or any deck where the other player has no idea what our win-con is. rchrhds. It’s a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. This is another one of those “It’s great, but how do we fit it in?” It would go well with Overgrown Battlement too, thanks to it ramping our green mana up significantly. So we have those as our major rogues, but what about something with a bit more oomph to it? The Deck. I’ve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. We can use him to cast a Goblin Instigator from the top of our deck, get two goblins. That’s why, if I don’t see Gingerbrute or Kor Spiritdancer, I’m willing to build up an Alseid of Life’s Bounty. All emails include an unsubscribe link. How are we going to get that discard to happen first? If only we could reliably ground them. “You haven’t talked much about discard yet! With Wilderness Reclamation and Teferi, Time Raveler suspended, the whole meta should open up! That means we need Rankle, Master of Pranks! information for tournament top deck keep saturday showdown - historic (2020-11-28) information for tournament top deck keep saturday showdown - historic (2020-11-28) decks tournaments metagame users sign up try the mtgo importer. Most of the cards are here to serve a very real, direct purpose. They really get us going to stop early game threats. Between him, and Muxus, we can do some absolutely vile things, and make our opponent spend 15 minutes watching us sacrifice goblins for mana, and then for damage. It’s a really fast-past, frustrating deck that absolutely dumps damage. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. For 6 mana (2 green) they turn each Elf into a base 5/5 power and toughness and also become Dinosaurs. 9 Mountain (UND) 94 Whenever you cast an Aura spell, you may draw a card. Gaining +2/+2 for every Aura attached to it is absolutely nothing to scoff at. Beware of discard decks, for they can be your ultimate undoing. 4 Elspeth’s Nightmare If we control what we discard, it’s not as bad, but still pretty bad. We aren’t running four of him, but seeing him makes the game hilarious. Our buy price: 1.300 tix. This turns a card that gives +1/+1 into a +3/+3 cantrip. It’s great because when we cast instant/sorcery spells, we get 1/1 Red Elementals. What can we do to make sure that 2 life trigger goes unimpeded? We can buff multiple cards if we’re getting the cards for it. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they don’t wipe your field. Our two themes around the deck are “getting as much mana as possible and as many elves as possible”. It lets us search for a goblin, reveal it, and put it into our hand. If for some reason you can’t get an Allosaurus Shepherd into play, just cast other Elves to try and bait counters. We may not, but they don’t have to know. Qty: 22. He lets us look at the top card of our deck, and if it’s a goblin, he also has that goblins powers. Then when you know your opponent can’t counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. 1 Krenko, Tin Street Kingpin (WAR) 137 We have other options to buff too, but this is one of my favorites. That’s neat, but we just really want that Aura fetch. If for some reason we go too long without key card pieces, we have Grim Tutor to search with and Ayara. That means all our buffs that come to them still show up and stack. It’s best if we can immediately cast it to make sure it’s not discarded, but it can still get countered. At the latest, turn 5 wins. Even if the other player gets rid of our combo pieces, we have extra copies, or we can simply win via Phyrexian Obliterator. 3 Goblin Chainwhirler (DAR) 129 The whole point of it being here is to get a creature or two that dies prematurely, or to set up a longer, more annoying combo. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. 28 Nov 2020; historic; 100% covered ... Kor Spiritdancer. That means, in as many cases as humanly possible, keep one white mana open. We’re running exactly one copy of the new Assault Formation because it’s not quite as powerful in theory. Batter the enemy against your mighty walls, instead of them crashing against them in futile attempts to win! It’s a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. 1 Conspicuous Snoop (M21) 139 This can definitely help us come back from a board wipe on our Arclights. A lifetime servant of cardboard rectangles, Jason has spent much of his life playing MTG, Star Wars, and other physical card games, before moving to the digital space. When he attacks, he also gains +1/+1 until the end of turn for all other goblins we control. Like some of the previous decks, this is a nice, easy one to pilot. These are our main two options to make this all really go wild. Goblin Instigators, Skirk Prospectors, Goblin matrons, we want them all. Sort by: Creature (16) 4 Adanto Vanguard 4 Alseid of Life's Bounty 4 Kor Spiritdancer 4 Stonecoil Serpent. And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. deck that's still … Whenever you cast an Aura spell, you may draw a card. Really thinking about dropping [[Argothian Enchantress]] for [[Mesa Enchantress]] or [[Verduran Enchantress]]. So let’s talk about the best cards in this deck, because they help us win. This one’s fun, fast, and really is more powerful than people give it credit for. The world around us has changed in MTG Arena! He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. There’s a very real chance that you get a draw. Grave exile. It gets wild, and it gets there fast. But this is a deck that you can win with in a few turns. That lets me find my own deck and draft that. Why stop at +2/+2, when we can have +30/+30 and trample until end of turn? Her extra ability is just icing on the cake. What makes this deck suffer the most? Maybe if I didn’t think the Pilgrims were so important, I’d add more. 3 Castle Locthwain Since we gained 5 life, the other player loses 5 life, and this triggers infinitely until the game is over. It’s really hard to come back when you have 30-40 goblins on board and they all get destroyed. Get Vito into play, cast Exquisite Blood, and simply find a way to gain life or deal damage. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. That’s what makes it so great – it counts the other player’s enchantments too! So, on that note, let’s talk about what makes this deck drain the hope of your opponent! It lacks something of Arcades, the Strategist, but it’s a solid, easy-to-set-up win condition. If the other player lets you put these into play, they get what they deserve. so the artifacts (which in most cases will cost you about double the mana) will only be "better" if your opponent is actively removing your commander. That target is going to be the other player. On top of that, anytime a creature you control that has a +1/+1 counter on it deals combat damage, that player discards a card! The idea is that we take advantage of the high defense power of our creatures, and use that to attack, thanks to a variety of cards. At MTGGoldfish, we value your privacy. Kor Spiritdancer! One of the big fears about running this deck has always been “What happens when the other player board wipes/destroys my big creature? © 1995-2020 Wizards. Mainboard. Mono-White Auras is a Bogles-esque combo-aggro deck. We can very easily control the flow of the game without counterspells. It’s a 2-drop (1 green) that gives the creature +1/+0 and Trample. It would change up the mana base though since we’d likely drop the Call of the Death-Dweller. This is 3 spells, right there. If you fear you can’t win, you can just be a scumbag and start the combo up to see if they will bite and give up. This is where the math comes into play. Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. Once it’s set up, that’s the end! Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. Magic 2012 may still have a few tricks up its sleeve that make Kor Spiritdancer even better. top deck keep saturday showdown. This is a deck with some variety too. You want to have him, and as much mana as possible. If you have ideas, feel free to reach out to me via Twitter. Edition: Rise of the Eldrazi: Type: Creature - Kor Wizard: Cast: Rarity: R: Kor Spiritdancer gets +2/+2 for each Aura attached to it. My favorite decks to drafts are UBR with Mnemonic Wall, and a 4 color base green deck (usually everything but white), where the important green commons are the powerful Ondu Giant, and Growth Spasm. Perhaps most importantly,  we can look at the other player’s hand, and remove a noncreature, nonland from it until Freebooter leaves play. So the more elves you have, the more mana you can tap. However, there’s not a lot of room to play around with in this deck. Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. If our Elves are baseline 6/6s or so, simply from lords, most decks aren’t going to be able to break past it. We’re looking to either draw into Finale of Devastation, or use Fauna Shaman to pull our Craterhoof directly, slap it into play, and swing lethal. It’s very satisfying, and we don’t really need Drakes in the deck to make it go. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. It also lets me pick any nonland, instead of nonland, noncreature. Whatever you have in play is going to make those combos trigger. God. 4 Tinybones, Trinket Thief Declare attack with Krenko, Tin Street Kingpin if you have at least a Goblin Warchief in play, to get a few more Goblins into play. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor Кор, Танцующая с Духами 寇族魂舞者 Bailarina espiritual kor コーの精霊の踊り手 4 Dragonskull Summit From there, we cast whatever spells we need, to buff Sprite Dragon so they trade at best, or deal enough damage to win. As long as I saw nothing on board (and no white mana to Wreckage me), I tend to play this pretty fast, swinging every turn I can. We need to get lifelink and big numbers quickly, if we want to contend with certain decks. Assuming they are at 20 life and have no answers to your chain of events, so we’re looking at about 30 goblins. So with Arcades, the Strategist in play, that’s two cards simply for playing these creatures. If you don’t think it’s going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. It’s a strong deck otherwise though. Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. We also have a Conspicuous Snoop in case we open with him on turn 2. Nobody likes blocking it unless they’re immune to dealing it damage (prot black for example). However, those Rares/Mythic Rares are a little harder to pick up and waste. 1 Goblin Trashmaster (M19) 144 But we really need to focus for now on how we do this damage. If you really wanted, you could add Grafdigger’s Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. That’s because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. You can in theory, tap one creature for 15-20 mana, with the right cards on board, and just draw another 10+ cards, playing more and more Elves. It’s mean, it’s disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. You can choose as many or as few as you want. You brought so many cards that we frankly, don’t know where to begin! Frankly, that’s more than enough. For that, I considered putting in one of the many mono-black board wipe answers, like Extinction Event, Ritual of Soot, or any of the other ones. The more Elves/creatures that you have, the more ludicrous numbers you can pump out. I mean, I guess they could flash in Platinum Angel, but that’s nearly it. 28. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. Or we can use it on our Alseid. Once we have 1-4 of them in the grave, the pain train begins. Bant Defenders is a deck based around a few cards: High Alert, Arcades, the Strategist, and a pile of defenders. While the Historic format was just updated, below features all of the Day Two 7-win Historic decklists to help you find your next MTG Arena deck. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). Kor Spiritdancer gets +2/+2 for each Aura attached to it. 4 Robber of the Rich 255 tradelists 29 wishlists 3052 decks Browse Deck Database. When it enters the battlefield, creatures we control gain trample and +X/+X until end of turn, where X is the number of creatures we control. We want to use those cards that make us discard, we want to cast as many instants/sorceries as possible. 1 Goblin Cratermaker (GRN) 103 $ 0.00 $ 0.00 $ 0.00 $ 0.00 . TonyStark9001 on The Crown Scourge 2 months ago. If you like fast paced action where your win is usually decided on turn 4 or 5, Gruul is the deck for you. We don’t have much in the way of answers to once we’ve already used up our spells/they get discarded/destroyed. As far as pure utility, this is amazing, and it’s one of the new Jumpstart cards you’ll want to add to your decks. Tinybones, Trinket Thief has one more very special power. We rush out a physical tidal wave of Goblins, and then. Your average player doesn’t get much further than 50 life, except with really extreme Mono-White lifegain decks, so you’re going to absolutely splash someone so hard, their client might crash from the overwhelming hurt you put on them. Alternatively, you might want to play this deck aggressively. Arcades, the Strategist is equal to High Alert but costs 1 more mana (1 green in addition). There are so many amazing cards in Historic, thanks to Jumpstart! But the best start, in my estimation is Sprite Dragon. This is an example of one of the great picks. 3 Goblin Instigator (M19) 142 Thankfully, Finale also lets us look to the graveyard, in case we have to discard Craterhoof Behemoth. Because if the combo is set up, they lose, and there’s not a whole lot they can do about it. I wouldn’t use the sacrifice too often unless they have something mean like one powerful Tron creature, or Phyrexian Obliterator and nothing else. about 500 or so damage? It contains the spells you know and the creatures you can summon to fight for you. Perhaps the most important card in this entire deck is Thieves’ Guild Enforcer. That creates a 1/1 human Soldier token (white) whenever a creature we control gets equipped with an Aura we control. If an opponent discarded a card this turn, at the beginning of the end step you lose 1 life and draw a card. So if we can keep their field of play down, we can just swing lethal with him if we want. This, from what I’ve read, can trigger a draw instead of a win, if too many triggers hit the stack at once. How I hate this style of deck. What decks are hard to beat though? We have so many of those, it’s not even funny. We’re looking at. So if we have four Clancallers in play, those Elves are baseline 9/9s, before anything else. There have been a number of infinite life drain combos in MTG, but this one is even easier than the older stuff! That means they become 15/15s, then become 31/31s with Trample/Haste, and that’s before any other buffs we have due to our Elf Lords. It’s a risky deck in that we don’t really field “control” options. It comes into play with stats equal to the total toughness of creatures we control. It just depends on what kind of tools they have to be successful. That’s the classic MTG Arena way to do it, but thanks to Jumpstart, decks like this have some new payoffs to consider. But what if we want a creature that can just. 2 Castle Embereth (ELD) 239 Between those, Allosaurus Shepherd, Elvish Visionary, and Elvish Archdruid, we have everything we need. Kor Spiritdancer was already one of the strongest card legal in Historic, and now it just got a new friend in Sram, Senior Edificer, which is another engine for your powerful White Auras deck.. Oh, you love to see it. 3 Rankle, Master of Pranks. If you are sure the other player can’t stop it, that’s one thing. It is an onslaught of unrealistic numbers! It’s simple, it’s easy to play. The opponent has to make a near-impossible choice in more cases than not: Do you block Obliterator and lose a number of permanents? The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants we’re running? We’re only using one new card, but it’s all we need. If you want to know more about Jumpstart, we’ve got you covered right here. Updated Sep 01, 2014 by jdylanmc using our MTG Deck Builder. You just want to ideally have one of your game winning cards in hand asap. But what if I said there’s an easier way? Setessan Training immediately comes to mind. Our goal is to get the other player to never have cards in hand though. You can still come back but it’s going to be hard. But Goblin Matron is one of the best cards in the whole deck. They’ll just sit there and be mad, and then we fetch a Craterhoof and swing for as much damage as we can possibly calculate. Just be advised of potential board wipes. Drop some instants and sorceries of your choice, and cackle as all of your Arclight Phoenix cards come back. If you wind up with Goblin Chieftain/Goblin Warchief he will have haste, so you can immediately trigger him. We have card draw tech in our Wall of Blossoms and Carven Caryatid too. Ideally, we want an Elvish Archdruid to combine with this. 3 Goblin Warchief (DAR) 130 Jason Parker You could also consider slotting in a Grafdigger’s cage or two for some Elspeth’s Nightmares, just so that anything you put in the grave can’t be used by them again. Face is new and gives the creature in question +2/+2 for 3 mana (1 white). Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. What if, say they won’t block Serrated Scorpion so he dies, or they block with 0 power creatures? Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. In Historic, this is even better if you open with a Blood Crypt. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Honestly, I don’t really attack with this deck unless I know our Elves aren’t going to die. 2 Drill Bit We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. This deck’s strategy is simple: stack as many aura enchantments on a creature as possible, draw a ton of cards from Sram, Senior Edificer or Kor Spiritdancer on the battlefield, and then attack for vast amounts of damage.. in Magic: The Gathering Arena | Jul, 23rd 2020. I chose Drill Bit instead of Duress because it has a Spectacle cost (of 1 black instead of 3 CMC). Finally, our other “get more Elves” option is Fauna Shaman. This is definitely a deck where we go hard or not at all. We can have too many cards in hand, and discard them, but is there a faster way? There’s also a Simic (Blue/Green) version with a similar win condition, but Mono-Green’s much easier to put together and use. As long as we attack with a Rogue during a turn, we can cast that card with any mana. Oh yeah, you better believe it. Whenever you cast an Aura spell, you may draw a card. But if there’s doubt, wait a turn to be safe. As long as you are keeping the other player on the defensive by constantly making them discard and mill, you can see victory line up pretty quickly. So you declare an attack with Sprite Dragon, see if anyone bothers to block. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. That’s it! Grafdiggers Cage is another really frustrating thing to see on the other side of the table. How can we stop them from being board wiped? Quick (Goblin) Maths is also a deck that people tend to concede to before it gets going. I might try and find a way to keep both if I’m honest. Then Finale of Devastation hit, Craterhoof hit, and the game was over. This is a deck that plans on spiraling out of control in a very wild way. If you’ve been picking at them or swinging when you have to sacrifice fewer minions to the grist mill. So we have that, and Elspeth’s Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. This White/Green enchantment/aura deck was already incredibly powerful. It’s just hard to slot into the deck is the thing. Agonizing Remorse lets us remove a nonland from the other player’s hand (or from their graveyard) and exile it for the cost of 1 life. You have to buy in to the event. One of the new Jumpstart creatures is Muxus, Goblin Grandee. It’s a 1/1 with Flash for 1 black. When I saw that I could easily make Muxus, Goblin Grandee into a 20/20 and attack with him, I figured this needs an Embercleave too. 日本選手権2020冬 火曜デイリートライアル(ヒストリック), 日本選手権2020冬 月曜デイリートライアル(ヒストリック), Traditional Historic Ranked Decklists: November 30, 2020, はまチャレ10 ヒストリックBO3トーナメント, 日本選手権2020冬 日曜ウィークリーチャレンジ(ヒストリック)No.15, MTG Arena Zone Historic Open: MtGHistoric Subreddit Tournament #19, Planeswalker Diaries Podcast Patron Tournament, 日本選手権2020冬 土曜ウィークリーチャレンジ(ヒストリック)No.13, Owl Central Games Free FNM at Home - Historic Artisan Bo1. we don’t attack with them? We’ll be fair and say that our Elves are 40/40s. 8.28$ 4. Otherwise, use all that mana production and card draw to find them! The deck IS casual afterall. From there, it’s over. What’s not to like about this deck? If your mana is tapped out (likely), you have to have Skirk Prospector in play. The Jumpstart cards made an already strong deck ludicrously strong. Bant Defenders is a far from new concept, but we have some really awesome tools in our kit this time around. Oh, Jumpstart! He’s going to hit like a bus, after all. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. Mono-White Auras exists because of two cards: Kor Spiritdancer and Sram, Senior Edificer, … So that’s how we make this deck really pop off. Pl Deck Player Price; 4 - 0 Azorius Aggro Azorius Aggro Azorius Aggro: Sure, holding out for a fun math combo, we can be board wiped. We just snowball out of control with more Elves than your body has room for. All rights reserved. The only thing it’s really missing in my estimation is a Defender with Reach. Allosaurus Shepherd is another optional win condition. They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I don’t know if it will be worth it. They’re also a great value, at 2 mana! It’s tedious and annoying to watch, so they just give up to go play another match. We don’t want the other player to think we don’t have a Karametra’s just lurking. . We have a few options to really buff a creature so it’s out of control damage quick, fast, and in a hurry. This 4-drop Elf Druid lets us draw a card anytime we cast a creature spell. As long as we’re hitting our land drops, this is a very easy deck to get started. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! Then we figure out the most efficient way to find our Craterhoof and swing lethal. I’ll probably say it again but the biggest piece of advice I can give is keep one White mana open and a Karametra’s Blessing in hand. So that’s the real question: How do we get to the point where we’re an unstoppable dunking machine? Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! That means if for any reason, you have the ability to play it on the other players turn, please do so. Then we put Craterhoof into play. When we give it trample, it’s frustrating, but making it unblockable just wins the game. That’s what makes this great. So Sprite Dragon Instants becomes a race of “Who can hit harder faster”? Can I even come back from this”? This lets you cast an instant and/or sorcery from the graveyard that costs x or less without paying their mana costs. As such, we're letting you know that we've updated our Privacy Policy to reflect the new rule set forth by the European Union's General Data Protection Regulation (GDPR). MTGGoldfish, Inc. is not affiliated with Wizards of the Coast LLC. We want to drop her turn 3 or 4 if possible. We’ll probably do a few blogs on just MTG Arena Jumpstart decks, but we’re only going to add one today. Also, don’t forget Robber of the Rich! This is useful in that we can see their hand, see what our chances of winning are, and also remove a key card from the equation. There are 500+ cards in Jumpstart, and we can’t just buy packs. Jumpstart gave Goblins an unprecedented amount of power though and this deck shows that off nicely for MTG Arena. For any deck that runs lots of annoying low-cost creatures, they’ll hesitate to attack. We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. This is a strong deck versus quite a few options. Decklist Stats Sample Hand. 4 Thieves’ Guild Enforcer Or we can do it on our first main phase to kill any blockers, and swing Lethal with Muxus. We’ve been seeing a lot of variety in decks for a change of pace. The differences are stark though. This one card alone is powerful enough to get us wins in pretty fantastic ways. Your opponent has a few flyers, so you cast Lightning Axe, discard another Arclight Phoenix, hit a creature for 5. If the other player has so many tokens/lands, they can afford to block too, that’s another terrible outcome for us. We can do this easily with Tin Street Dodger and his 1 red mana ability, where he can’t be blocked by anything, except Defenders. 1 Krenko, Mob Boss (JMP) 339 It adds something that Green/White Bogles was desperately missing: card draw! This 1/1 with Flyer gives other Rogues you control that comes into play an additional +1/+1 counter on them. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. But if you aren’t running into those, don’t sweat it! That’s our end-game! Shock them, another 2 damage. That makes your Sprite Dragon a minimum 4/4 (likely higher). He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. They both give other Elves +1/+1, so that can really stack up.