Whenever you cast an Aura spell, you may draw a card. Youâll thank me when the other player goes to destroy your 20/20 Kor Spiritdancer, but suddenly cannot. Itâs not just âOh, discard a card blah blah blah!â, oh no. The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. You do not want to run the risk of drawing. We can swing if we have enough Elf Lords in play (creatures that give them +1/+1). What I love about this deck is that your early game plays (Serrated, Knight, Yarok, etc) look like an entirely different deck. Sure, the Drakes are neat, but they require cards in the graveyard. She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. So, Exquisite Bloodâs point in the deck is very simple. We arenât always going to win with one shot so that lifelink option will keep us in the game. Itâs a flyer, and 2. Yes, you read that title right: Beats by Dre teams up with one of the […], Have a story to share? Spam Elves, spam lords, get as much mana as possible. Most of our Elves are very cheap to cast – 1-2 mana for most of them. Siege-Gang Commander also lets us hit their creatures directly. We just want a single trigger to gain life off of. We want to help you figure out where to start with your MTG Arena Jumpstart decks. Either way, weâre going to keep getting work done. Itâs not too hard to see coming if you think about it. The Strategy. Its purpose is to slow down decks that run one or two powerful flying creatures (UW Bogles, UR Fairy Dragon). But perhaps my favorite options are Ancestral Mask and Face of Divinity. But on its face, it looks like a Mono-Black/Jund sacrifice deck that isnât getting any of their combo pieces. Itâs an aura that gives our creature +1/+1 for each artifact and/or enchantment we control. If the other player starts casting all their spells on their turn and donât pay attention to what we have on the board, we can activate this on their turn to beat them. Decklist. Arcades is a â with Flying and Vigilance, so it doesnât tap to attack. Thatâs what makes this deck such a hoot. If the other player has more cards in hand than we do, we can exile the top card of their library. So I donât advise doing that. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. Thereâs an endless supply of options. (Remember, the Card Image Gallery on the M12 Minisite is updated daily.) If the other player has no access to board wipe in their deck that you know if, you can hold off a turn and do it again (if you donât think they can wipe Krenko off the field). We have multiple options, and theyâre all great! Goblin Chainwhirler hits all enemies (including planeswalkers and the player) for 1, as a start. As long as you have cards in the graveyard (Phoenix), you can come back. Discard/heavy control/removal is also hard. As far as your discard option though, we have plenty of choices. Yarok does similar, but the player gets to pick the card they get rid of. Just tap 1 to make it almost entirely unblockable. That also negates Muxus, Goblin Grandeeâs power, and Goblins are very in right now. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. Now, this is an infinite combo, and the game will treat it as such. This is a fun, very easy to use deck. If you can start with a High Alert youâre in great shape. That can and usually does ruin the game unless you have tons of cards thanks to Beast Whisperer. Otherwise, it just gains +2/+2 until end of turn. We can get some of them for free in the Jumpstart event. I think fans of green aggro who want something a little different are really going to like what weâve got on offer here. Her +1 makes each player discard, and enemies who canât lose 3 life. While sure, we can just whittle them down with weak minions, we donât have to really do as much work as you think. So how do we get the mana to make this happen? Plus, anytime we cast an Aura spell, we can draw a card. 2 Liliana, Waker of the Dead Though we do have Cast Down for early game creature removal, and all that mill. This morning for example, at the moment of drafting this, I found a very easy infinite combo to set up where the other player just has to lose. I Agree to the Terms of Use and Privacy Policy. I love this deck though because when it starts, and we start spiraling out of control, people may give up simply by seeing our creature break the 15/15 range. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. 2 Muxus, Goblin Grandee (JMP) 24 Weâve talked about this deck in the past, but weâve got some fun new tech. Well, as long as a creature has an enchantment attached to it, we can make it indestructible at instant speed. A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. Better to be able to do both. auras are only "fragile" if your commander is easily destroyed. Popular Historic Magic: the Gathering decks with prices from the latest tournament results. But if youâre using Gingerbrute to win, this is much less of an issue. Our target of choice is the lone Craterhoof Behemoth in the deck. If you can wait until to turn six, itâll be fine. So the question is: How do we put our Phoenixes in the grave? Towering Titan, a Mythic Rare creature would be amazing. But she really helps us get what we need for any moment in the game. Finally receiving my third land drop made my Alseid of Lifeâs Bounty into a 17/16 Lifelink/Trample. Thankfully we have lots of ramp with Saruli Caretaker and Overgrown Battlement to make that happen. I prefer to use this aggressively, making my creature unblockable versus mono-colored decks when the win is in sight. The only way to get them for free is to win cards via the limited-time Jumpstart event, and thatâs only two cards at a time. You may opt-out at any time. It feels like it would be such a great card to slot in and potentially change the Orzhov Auras (Aurazhov?) That way, you have 1 red or 1 black open. Our best match-ups are decks that are nice and slow or any deck where the other player has no idea what our win-con is. rchrhds. Itâs a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. This is another one of those âItâs great, but how do we fit it in?â It would go well with Overgrown Battlement too, thanks to it ramping our green mana up significantly. So we have those as our major rogues, but what about something with a bit more oomph to it? The Deck. Iâve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. We can use him to cast a Goblin Instigator from the top of our deck, get two goblins. Thatâs why, if I donât see Gingerbrute or Kor Spiritdancer, Iâm willing to build up an Alseid of Lifeâs Bounty. All emails include an unsubscribe link. How are we going to get that discard to happen first? If only we could reliably ground them. âYou havenât talked much about discard yet! With Wilderness Reclamation and Teferi, Time Raveler suspended, the whole meta should open up! That means we need Rankle, Master of Pranks! information for tournament top deck keep saturday showdown - historic (2020-11-28) information for tournament top deck keep saturday showdown - historic (2020-11-28) decks tournaments metagame users sign up try the mtgo importer. Most of the cards are here to serve a very real, direct purpose. They really get us going to stop early game threats. Between him, and Muxus, we can do some absolutely vile things, and make our opponent spend 15 minutes watching us sacrifice goblins for mana, and then for damage. Itâs a really fast-past, frustrating deck that absolutely dumps damage. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. For 6 mana (2 green) they turn each Elf into a base 5/5 power and toughness and also become Dinosaurs. 9 Mountain (UND) 94 Whenever you cast an Aura spell, you may draw a card. Gaining +2/+2 for every Aura attached to it is absolutely nothing to scoff at. Beware of discard decks, for they can be your ultimate undoing. 4 Elspeth’s Nightmare If we control what we discard, itâs not as bad, but still pretty bad. We arenât running four of him, but seeing him makes the game hilarious. Our buy price: 1.300 tix. This turns a card that gives +1/+1 into a +3/+3 cantrip. Itâs great because when we cast instant/sorcery spells, we get 1/1 Red Elementals. What can we do to make sure that 2 life trigger goes unimpeded? We can buff multiple cards if weâre getting the cards for it. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they donât wipe your field. Our two themes around the deck are âgetting as much mana as possible and as many elves as possibleâ. It lets us search for a goblin, reveal it, and put it into our hand. If for some reason you canât get an Allosaurus Shepherd into play, just cast other Elves to try and bait counters. We may not, but they donât have to know. Qty: 22. He lets us look at the top card of our deck, and if itâs a goblin, he also has that goblins powers. Then when you know your opponent canât counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. 1 Krenko, Tin Street Kingpin (WAR) 137 We have other options to buff too, but this is one of my favorites. Thatâs neat, but we just really want that Aura fetch. If for some reason we go too long without key card pieces, we have Grim Tutor to search with and Ayara. That means all our buffs that come to them still show up and stack. Itâs best if we can immediately cast it to make sure itâs not discarded, but it can still get countered. At the latest, turn 5 wins. Even if the other player gets rid of our combo pieces, we have extra copies, or we can simply win via Phyrexian Obliterator. 3 Goblin Chainwhirler (DAR) 129 The whole point of it being here is to get a creature or two that dies prematurely, or to set up a longer, more annoying combo. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. 28 Nov 2020; historic; 100% covered ... Kor Spiritdancer. That means, in as many cases as humanly possible, keep one white mana open. Weâre running exactly one copy of the new Assault Formation because itâs not quite as powerful in theory. Batter the enemy against your mighty walls, instead of them crashing against them in futile attempts to win! Itâs a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. 1 Conspicuous Snoop (M21) 139 This can definitely help us come back from a board wipe on our Arclights. A lifetime servant of cardboard rectangles, Jason has spent much of his life playing MTG, Star Wars, and other physical card games, before moving to the digital space. When he attacks, he also gains +1/+1 until the end of turn for all other goblins we control. Like some of the previous decks, this is a nice, easy one to pilot. These are our main two options to make this all really go wild. Goblin Instigators, Skirk Prospectors, Goblin matrons, we want them all. Sort by: Creature (16) 4 Adanto Vanguard 4 Alseid of Life's Bounty 4 Kor Spiritdancer 4 Stonecoil Serpent. And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. deck that's still ⦠Whenever you cast an Aura spell, you may draw a card. Really thinking about dropping [[Argothian Enchantress]] for [[Mesa Enchantress]] or [[Verduran Enchantress]]. So letâs talk about the best cards in this deck, because they help us win. This oneâs fun, fast, and really is more powerful than people give it credit for. The world around us has changed in MTG Arena! He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. Thereâs a very real chance that you get a draw. Grave exile. It gets wild, and it gets there fast. But this is a deck that you can win with in a few turns. That lets me find my own deck and draft that. Why stop at +2/+2, when we can have +30/+30 and trample until end of turn? Her extra ability is just icing on the cake. What makes this deck suffer the most? Maybe if I didnât think the Pilgrims were so important, Iâd add more. 3 Castle Locthwain Since we gained 5 life, the other player loses 5 life, and this triggers infinitely until the game is over. Itâs really hard to come back when you have 30-40 goblins on board and they all get destroyed. Get Vito into play, cast Exquisite Blood, and simply find a way to gain life or deal damage. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. Thatâs what makes it so great – it counts the other playerâs enchantments too! So, on that note, letâs talk about what makes this deck drain the hope of your opponent! It lacks something of Arcades, the Strategist, but itâs a solid, easy-to-set-up win condition. If the other player lets you put these into play, they get what they deserve. so the artifacts (which in most cases will cost you about double the mana) will only be "better" if your opponent is actively removing your commander. That target is going to be the other player. On top of that, anytime a creature you control that has a +1/+1 counter on it deals combat damage, that player discards a card! The idea is that we take advantage of the high defense power of our creatures, and use that to attack, thanks to a variety of cards. At MTGGoldfish, we value your privacy. Kor Spiritdancer! One of the big fears about running this deck has always been âWhat happens when the other player board wipes/destroys my big creature? © 1995-2020 Wizards. Mainboard. Mono-White Auras is a Bogles-esque combo-aggro deck. We can very easily control the flow of the game without counterspells. Itâs a 2-drop (1 green) that gives the creature +1/+0 and Trample. It would change up the mana base though since weâd likely drop the Call of the Death-Dweller. This is 3 spells, right there. If you fear you canât win, you can just be a scumbag and start the combo up to see if they will bite and give up. This is where the math comes into play. Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. Once itâs set up, thatâs the end! Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. Magic 2012 may still have a few tricks up its sleeve that make Kor Spiritdancer even better. top deck keep saturday showdown. This is a deck with some variety too. You want to have him, and as much mana as possible. If you have ideas, feel free to reach out to me via Twitter. Edition: Rise of the Eldrazi: Type: Creature - Kor Wizard: Cast: Rarity: R: Kor Spiritdancer gets +2/+2 for each Aura attached to it. My favorite decks to drafts are UBR with Mnemonic Wall, and a 4 color base green deck (usually everything but white), where the important green commons are the powerful Ondu Giant, and Growth Spasm. Perhaps most importantly, we can look at the other playerâs hand, and remove a noncreature, nonland from it until Freebooter leaves play. So the more elves you have, the more mana you can tap. However, thereâs not a lot of room to play around with in this deck. Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. If our Elves are baseline 6/6s or so, simply from lords, most decks arenât going to be able to break past it. Weâre looking to either draw into Finale of Devastation, or use Fauna Shaman to pull our Craterhoof directly, slap it into play, and swing lethal. Itâs very satisfying, and we donât really need Drakes in the deck to make it go. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. It also lets me pick any nonland, instead of nonland, noncreature. Whatever you have in play is going to make those combos trigger. God. 4 Tinybones, Trinket Thief Declare attack with Krenko, Tin Street Kingpin if you have at least a Goblin Warchief in play, to get a few more Goblins into play. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor ÐоÑ, ТанÑÑÑÑÐ°Ñ Ñ ÐÑÑ Ð°Ð¼Ð¸ 坿éèè Bailarina espiritual kor ã³ã¼ã®ç²¾éã®è¸ãæ 4 Dragonskull Summit From there, we cast whatever spells we need, to buff Sprite Dragon so they trade at best, or deal enough damage to win. As long as I saw nothing on board (and no white mana to Wreckage me), I tend to play this pretty fast, swinging every turn I can. We need to get lifelink and big numbers quickly, if we want to contend with certain decks. Assuming they are at 20 life and have no answers to your chain of events, so weâre looking at about 30 goblins. So with Arcades, the Strategist in play, thatâs two cards simply for playing these creatures. If you donât think itâs going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. Itâs a strong deck otherwise though. Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. We also have a Conspicuous Snoop in case we open with him on turn 2. Nobody likes blocking it unless theyâre immune to dealing it damage (prot black for example). However, those Rares/Mythic Rares are a little harder to pick up and waste. 1 Goblin Trashmaster (M19) 144 But we really need to focus for now on how we do this damage. If you really wanted, you could add Grafdiggerâs Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. Thatâs because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. You can in theory, tap one creature for 15-20 mana, with the right cards on board, and just draw another 10+ cards, playing more and more Elves. Itâs mean, itâs disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. You can choose as many or as few as you want. You brought so many cards that we frankly, donât know where to begin! Frankly, thatâs more than enough. For that, I considered putting in one of the many mono-black board wipe answers, like Extinction Event, Ritual of Soot, or any of the other ones. The more Elves/creatures that you have, the more ludicrous numbers you can pump out. I mean, I guess they could flash in Platinum Angel, but thatâs nearly it. 28. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. Or we can use it on our Alseid. Once we have 1-4 of them in the grave, the pain train begins. Bant Defenders is a deck based around a few cards: High Alert, Arcades, the Strategist, and a pile of defenders. While the Historic format was just updated, below features all of the Day Two 7-win Historic decklists to help you find your next MTG Arena deck. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). Kor Spiritdancer gets +2/+2 for each Aura attached to it. 4 Robber of the Rich 255 tradelists 29 wishlists 3052 decks Browse Deck Database. When it enters the battlefield, creatures we control gain trample and +X/+X until end of turn, where X is the number of creatures we control. We want to use those cards that make us discard, we want to cast as many instants/sorceries as possible. 1 Goblin Cratermaker (GRN) 103 $ 0.00 $ 0.00 $ 0.00 $ 0.00 . TonyStark9001 on The Crown Scourge 2 months ago. If you like fast paced action where your win is usually decided on turn 4 or 5, Gruul is the deck for you. We donât have much in the way of answers to once weâve already used up our spells/they get discarded/destroyed. As far as pure utility, this is amazing, and itâs one of the new Jumpstart cards you’ll want to add to your decks. Tinybones, Trinket Thief has one more very special power. We rush out a physical tidal wave of Goblins, and then. Your average player doesnât get much further than 50 life, except with really extreme Mono-White lifegain decks, so youâre going to absolutely splash someone so hard, their client might crash from the overwhelming hurt you put on them. Alternatively, you might want to play this deck aggressively. Arcades, the Strategist is equal to High Alert but costs 1 more mana (1 green in addition). There are so many amazing cards in Historic, thanks to Jumpstart! But the best start, in my estimation is Sprite Dragon. This is an example of one of the great picks. 3 Goblin Instigator (M19) 142 Thankfully, Finale also lets us look to the graveyard, in case we have to discard Craterhoof Behemoth. Because if the combo is set up, they lose, and thereâs not a whole lot they can do about it. I wouldnât use the sacrifice too often unless they have something mean like one powerful Tron creature, or Phyrexian Obliterator and nothing else. about 500 or so damage? It contains the spells you know and the creatures you can summon to fight for you. Perhaps the most important card in this entire deck is Thievesâ Guild Enforcer. That creates a 1/1 human Soldier token (white) whenever a creature we control gets equipped with an Aura we control. If an opponent discarded a card this turn, at the beginning of the end step you lose 1 life and draw a card. So if we can keep their field of play down, we can just swing lethal with him if we want. This, from what Iâve read, can trigger a draw instead of a win, if too many triggers hit the stack at once. How I hate this style of deck. What decks are hard to beat though? We have so many of those, itâs not even funny. Weâre looking at. So if we have four Clancallers in play, those Elves are baseline 9/9s, before anything else. There have been a number of infinite life drain combos in MTG, but this one is even easier than the older stuff! That means they become 15/15s, then become 31/31s with Trample/Haste, and thatâs before any other buffs we have due to our Elf Lords. Itâs a risky deck in that we donât really field âcontrolâ options. It comes into play with stats equal to the total toughness of creatures we control. It just depends on what kind of tools they have to be successful. Thatâs the classic MTG Arena way to do it, but thanks to Jumpstart, decks like this have some new payoffs to consider. But what if we want a creature that can just. 2 Castle Embereth (ELD) 239 Between those, Allosaurus Shepherd, Elvish Visionary, and Elvish Archdruid, we have everything we need. Kor Spiritdancer was already one of the strongest card legal in Historic, and now it just got a new friend in Sram, Senior Edificer, which is another engine for your powerful White Auras deck.. Oh, you love to see it. 3 Rankle, Master of Pranks. If you are sure the other player canât stop it, thatâs one thing. It is an onslaught of unrealistic numbers! Itâs simple, itâs easy to play. The opponent has to make a near-impossible choice in more cases than not: Do you block Obliterator and lose a number of permanents? The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants weâre running? Weâre only using one new card, but itâs all we need. If you want to know more about Jumpstart, weâve got you covered right here. Updated Sep 01, 2014 by jdylanmc using our MTG Deck Builder. You just want to ideally have one of your game winning cards in hand asap. But what if I said thereâs an easier way? Setessan Training immediately comes to mind. Our goal is to get the other player to never have cards in hand though. You can still come back but itâs going to be hard. But Goblin Matron is one of the best cards in the whole deck. Theyâll just sit there and be mad, and then we fetch a Craterhoof and swing for as much damage as we can possibly calculate. Just be advised of potential board wipes. Drop some instants and sorceries of your choice, and cackle as all of your Arclight Phoenix cards come back. If you wind up with Goblin Chieftain/Goblin Warchief he will have haste, so you can immediately trigger him. We have card draw tech in our Wall of Blossoms and Carven Caryatid too. Ideally, we want an Elvish Archdruid to combine with this. 3 Goblin Warchief (DAR) 130 Jason Parker You could also consider slotting in a Grafdiggerâs cage or two for some Elspethâs Nightmares, just so that anything you put in the grave canât be used by them again. Face is new and gives the creature in question +2/+2 for 3 mana (1 white). Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. What if, say they wonât block Serrated Scorpion so he dies, or they block with 0 power creatures? Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. In Historic, this is even better if you open with a Blood Crypt. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Honestly, I donât really attack with this deck unless I know our Elves arenât going to die. 2 Drill Bit We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. This deckâs strategy is simple: stack as many aura enchantments on a creature as possible, draw a ton of cards from Sram, Senior Edificer or Kor Spiritdancer on the battlefield, and then attack for vast amounts of damage.. in Magic: The Gathering Arena | Jul, 23rd 2020. I chose Drill Bit instead of Duress because it has a Spectacle cost (of 1 black instead of 3 CMC). Finally, our other âget more Elvesâ option is Fauna Shaman. This is definitely a deck where we go hard or not at all. We can have too many cards in hand, and discard them, but is there a faster way? Thereâs also a Simic (Blue/Green) version with a similar win condition, but Mono-Greenâs much easier to put together and use. As long as we attack with a Rogue during a turn, we can cast that card with any mana. Oh yeah, you better believe it. Whenever you cast an Aura spell, you may draw a card. But if thereâs doubt, wait a turn to be safe. As long as you are keeping the other player on the defensive by constantly making them discard and mill, you can see victory line up pretty quickly. So you declare an attack with Sprite Dragon, see if anyone bothers to block. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. Thatâs it! Grafdiggers Cage is another really frustrating thing to see on the other side of the table. How can we stop them from being board wiped? Quick (Goblin) Maths is also a deck that people tend to concede to before it gets going. I might try and find a way to keep both if Iâm honest. Then Finale of Devastation hit, Craterhoof hit, and the game was over. This is a deck that plans on spiraling out of control in a very wild way. If youâve been picking at them or swinging when you have to sacrifice fewer minions to the grist mill. So we have that, and Elspethâs Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. This White/Green enchantment/aura deck was already incredibly powerful. Itâs just hard to slot into the deck is the thing. Agonizing Remorse lets us remove a nonland from the other playerâs hand (or from their graveyard) and exile it for the cost of 1 life. You have to buy in to the event. One of the new Jumpstart creatures is Muxus, Goblin Grandee. Itâs a 1/1 with Flash for 1 black. When I saw that I could easily make Muxus, Goblin Grandee into a 20/20 and attack with him, I figured this needs an Embercleave too. æ¥æ¬é¸ææ¨©2020å¬ãç«æãã¤ãªã¼ãã©ã¤ã¢ã«ï¼ãã¹ããªãã¯ï¼, æ¥æ¬é¸ææ¨©2020å¬ãææãã¤ãªã¼ãã©ã¤ã¢ã«ï¼ãã¹ããªãã¯ï¼, Traditional Historic Ranked Decklists: November 30, 2020, ã¯ã¾ãã£ã¬10ããã¹ããªãã¯BO3ãã¼ãã¡ã³ã, æ¥æ¬é¸ææ¨©2020å¬ãæ¥æã¦ã£ã¼ã¯ãªã¼ãã£ã¬ã³ã¸ï¼ãã¹ããªãã¯ï¼No.15, MTG Arena Zone Historic Open: MtGHistoric Subreddit Tournament #19, Planeswalker Diaries Podcast Patron Tournament, æ¥æ¬é¸ææ¨©2020å¬ãåæã¦ã£ã¼ã¯ãªã¼ãã£ã¬ã³ã¸ï¼ãã¹ããªãã¯ï¼No.13, Owl Central Games Free FNM at Home - Historic Artisan Bo1. we donât attack with them? Weâll be fair and say that our Elves are 40/40s. 8.28$ 4. Otherwise, use all that mana production and card draw to find them! The deck IS casual afterall. From there, itâs over. Whatâs not to like about this deck? If your mana is tapped out (likely), you have to have Skirk Prospector in play. The Jumpstart cards made an already strong deck ludicrously strong. Bant Defenders is a far from new concept, but we have some really awesome tools in our kit this time around. Oh, Jumpstart! Heâs going to hit like a bus, after all. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. Mono-White Auras exists because of two cards: Kor Spiritdancer and Sram, Senior Edificer, ⦠So thatâs how we make this deck really pop off. Pl Deck Player Price; 4 - 0 Azorius Aggro Azorius Aggro Azorius Aggro: Sure, holding out for a fun math combo, we can be board wiped. We just snowball out of control with more Elves than your body has room for. All rights reserved. The only thing itâs really missing in my estimation is a Defender with Reach. Allosaurus Shepherd is another optional win condition. They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I donât know if it will be worth it. Theyâre also a great value, at 2 mana! Itâs tedious and annoying to watch, so they just give up to go play another match. We donât want the other player to think we donât have a Karametraâs just lurking. . We have a few options to really buff a creature so itâs out of control damage quick, fast, and in a hurry. This 4-drop Elf Druid lets us draw a card anytime we cast a creature spell. As long as weâre hitting our land drops, this is a very easy deck to get started. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! Then we figure out the most efficient way to find our Craterhoof and swing lethal. Iâll probably say it again but the biggest piece of advice I can give is keep one White mana open and a Karametraâs Blessing in hand. So thatâs the real question: How do we get to the point where weâre an unstoppable dunking machine? Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! That means if for any reason, you have the ability to play it on the other players turn, please do so. Then we put Craterhoof into play. When we give it trample, itâs frustrating, but making it unblockable just wins the game. Thatâs what makes this great. So Sprite Dragon Instants becomes a race of âWho can hit harder fasterâ? Can I even come back from thisâ? This lets you cast an instant and/or sorcery from the graveyard that costs x or less without paying their mana costs. As such, we're letting you know that we've updated our Privacy Policy to reflect the new rule set forth by the European Union's General Data Protection Regulation (GDPR). MTGGoldfish, Inc. is not affiliated with Wizards of the Coast LLC. We want to drop her turn 3 or 4 if possible. Weâll probably do a few blogs on just MTG Arena Jumpstart decks, but weâre only going to add one today. Also, donât forget Robber of the Rich! This is useful in that we can see their hand, see what our chances of winning are, and also remove a key card from the equation. There are 500+ cards in Jumpstart, and we canât just buy packs. Jumpstart gave Goblins an unprecedented amount of power though and this deck shows that off nicely for MTG Arena. For any deck that runs lots of annoying low-cost creatures, theyâll hesitate to attack. We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. This is a strong deck versus quite a few options. Decklist Stats Sample Hand. 4 Thieves’ Guild Enforcer Or we can do it on our first main phase to kill any blockers, and swing Lethal with Muxus. Weâve been seeing a lot of variety in decks for a change of pace. The differences are stark though. This one card alone is powerful enough to get us wins in pretty fantastic ways. Your opponent has a few flyers, so you cast Lightning Axe, discard another Arclight Phoenix, hit a creature for 5. If the other player has so many tokens/lands, they can afford to block too, thatâs another terrible outcome for us. We can do this easily with Tin Street Dodger and his 1 red mana ability, where he canât be blocked by anything, except Defenders. 1 Krenko, Mob Boss (JMP) 339 It adds something that Green/White Bogles was desperately missing: card draw! This 1/1 with Flyer gives other Rogues you control that comes into play an additional +1/+1 counter on them. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. But if you arenât running into those, donât sweat it! Thatâs our end-game! Shock them, another 2 damage. That makes your Sprite Dragon a minimum 4/4 (likely higher). He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. They both give other Elves +1/+1, so that can really stack up.